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How to Choose Your Class in Path of Exile
Check out the breakdown of which stat or stats each class excels:
Duelist (Dexterity and Strength): Duelists specialize in swords or axes. He uses a mix of Dexterity and Strength attacks to avoid damage and critical hits. His early skills allowed him to choose between attack speed or raw damage.
Marauder (Strength): Marauder are difficult to kill and can cause heavy damage with mace-like weapons. He can gain powerful two-handed melee skills and defense skills near the gaze position of the passive skill tree.
Ranger (Dexterity): The Ranger hurt her all with a bow and arrow and attacked quickly from a safe distance. She can invest in attack speed and evasion tactics early in the game.
Shadow (Dexterity and Intelligence): Shadow uses daggers or claws to fight weapons or magical abilities. He can invest in Chaos Magic and Attack Speed early in the game.
Templar (Intelligence and Strength): Templar uses a large stick to hit the enemy or use spells to attack the enemy. He can invest in magic and physical defense skills early in the game.
Witch (Intelligence): Witches fight with wands or wands. She deals high spell damage with deadly attacks, and can invest in minion and spell skills early.
After completing the campaign and rescuing Scion, you will be able to enter the seventh lesson of the Path to Exile:
Scion (Agility, Wisdom and Strength)
The Scion statistics are completely even and she starts in the middle of the passive skill tree. In essence, she is a blank board for you to create any version of your choice. It is difficult for her to attend class because her statistics are uniform
In addition to statistics, your course choices determine your starting point on the difficult passive skill tree.
Passive skill trees provide rewards for your character. With each upgrade, you have the opportunity to choose a new skill node and grow the tree. The course you choose determines your starting point-once you choose a course, you cannot change where it starts.
But you can completely change your path and enter the "Passive Skill Tree" area of another class. Templars can reach the predator's passive area and have their own skills, but it will cost the templars to reach the predator's area much more than the predators.
The exception is the Scion, which starts in the middle of the tree and can branch off to any of the class trees fairly quickly.
Any class can use any ability in the game. But some of the advanced classes make certain types of abilities more powerful.
Which class is easiest to play?
The basic statistics of the class determine their ease of use on the path to exile, not their ability to use. Rangers and witches are safe occupations, and their initial statistics can help you deal a lot of damage from a distance. But as a trade-off, if the enemy approaches you, you will soon die. They are good lessons, but only if you have confidence in the kite's ability (keep moving and pause for a short time to attack).
Classes that start with a lot of power - the Marauder, Templar, and Duelist - must fight close-range enemies early in the game. However, despite getting closer and closer to danger, they are more survivable than the remote characters above.
For beginners, we recommend: Marauders are used for melee damage, and Templars are used for melee and magic, as they are all nirvana.
The course you choose should be more about the roles you most often identify. If you're confused and worried about statistics, choose the course that looks the coolest. Regardless of which one you choose, even if you do well in tough early games, you have more cheap poe currency, it will eventually work.
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