New World Final Review

Jun-03-2024 PST Category: New World

New World has been out for a little over a month now andI’ve had a hard time figuring out exactly how to summarize my experience in Amazon’s MMORPG. Sure, I’ve had fun in my almost 120 hours of gameplay in Aeternum. But I’ve also had countless hours of frustration and boredom that have made putting my thoughts down in digital ink a bit more challenging. 


By and large, New World is an okay game right now, one that has good bones and potential to be really good with time. It’s definitely in its early stages going through typical MMO growing pains, and, as the largest game to release by Amazon Game Studios to date, it’s worth commending the studio on the launch. But the question lingering in my head is a simple one: does New World do enough for me to buy New World Coins recommend it right now? The answer to that question is a bit complicated.


Exploring Aeternum

Set during the twilight of the Age of Exploration, New World takes place on the enchanted island of Aeternum. While people have found Aeternum and sought to make it a settlement all their own, many of the issues from the Old World can be found here: war, ideological differences and, of course, taxes. One thing that isn’t certain is death, as nothing on the Eternal Isle ever really dies. 


Starting in one of four starting zones, an effort to spread out the population at the get go (spoiler: it didn’t work - all hail Everfall), exploring New World’s, erm, world can be both incredibly beautiful and incredibly dull. 


Dense forests give way to oppressive fog-covered bogs. Regions, such as Ebonscale Reach, evoke the cultural differences still flourishing in Aeternum, while Reekwater reminds me that humans will find a way to New World Gold survive in any environment. Aternum’s greatest asset is its beauty, its art direction a triumph. 


This is coupled with stellar sound design. New World feels alive, even when another player isn’t around for miles. I never found myself too far away from a gobbling turkey running ahead of me, or the sounds of a deer fleeing my presence. The echo of a pickaxe hitting paydirt would often play in the distance, a subtle reminder that I’m not the only player in the area.

ABOUT ME

Hi.My name is Selfless.I am runing a company which focus on online game products and services.
I am intrested in the guest posts/articles that you are post on the private blogs & private sites.

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